#define SCREEN_W (1920*5/10)
#define SCREEN_H (1080*5/10)
#define pi 3.1415926535
#define fps 100.0                       //frame per s
#define tpf 1000.0/fps                  //time per frame
#define VertexBufferSize 4294967295
float Z_buffer[SCREEN_W*SCREEN_H]{};
